• Syntax: cast 'elemental strike' <victim> <element>
  • Level: 1
  • Class: Shaman
  • Save: No save
            
Elemental Strike is the embodiment of a Shaman's mastery over the elements.
The Shaman imbues the target's weapon with an element of their choosing. The
powerful energy from this chosen element infuses the weapon, remaining dormant
until the wielder makes a successful melee strike. The elemental energy is then
discharged, dealing additional damage to the target.

The type of damage dealt depends on the element chosen: fire does fire
damage, lightning does lightning, ice does cold, earth does bludgeoning, and
wind does slashing. Conversely, you can also use the spell for healing with the 
water rune. The spell lasts for 3 combat rounds.

Effect:
Elemental Damage: (caster spell level / 5) + 1 d4
Duration: 3 combat rounds or until the first successful melee strike

Example:
Level 20 - Fire:
Effect:
Bonus Damage: 5d4 Fire
Duration: 3 combat rounds or until the first successful melee strike

See Also: Shaman Spell List