Season 16: Drawn Taut

Tyler — · Season 15

Fractured Threads returns, and the Fated with it.

  • Tension - Choose how hard each life is. Before your first draw, tie optional knots: harder rules that hold for that whole life. Every point of Tension raises what the climb is worth by 20%. Tie none and play the full game at Tension 0.
  • The Eleventh Prayer - Ten remorts make a climb. The eleventh prayer completes it: that life ends, every bound skill stays, and the climb's essence is banked for good.
  • Burden - The pool is the real power, so it pushes back. Every bound skill lowers your Tension by its rarity. A deeper pool needs more knots to reach the same Tension.
  • Pathways - Four cores open lines of play, apex blasts and great mendings wait behind a key, and every offer tells you what it leads on to.
  • Woven and Loose Essence - Completed climbs bank essence that can't be lost. Your best unfinished climb survives every death as a high-water mark.
  • Marks of the Season - Complete a climb at Tension 1, 3, and 5 for new achievements and the title "the Rewoven." There is one more above that, for those who find it.
  • Safer Threads - A crash at the bind prompt no longer costs you the bind, new lives begin in your race's starting city, and nothing can start a fight with you while a menu is open.

Twice before, the loom dealt the hand and asked what you could make of it. Season 16 asks how tightly you want it drawn.

Full notes: https://isharmud.com/media/patches/season-16.pdf -- see HELP FATED and HELP TENSION to begin.