Season 15 - Mind and Magic
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- Metamagic – The Magician now reshapes spells instead of merely casting them. Spend from a reserve of Metamagic Points to bend your next cast toward clarity, expansion, quickening, storage, or ruin — capped by a level-20 capstone that lets you weave it into every cast at once.
- The Necromancer, Reborn – Seven new abilities turn the summoner surgical: read the living, break minds with mental force, drive your risen corpses berserk, detonate them, or possess one and wear it like a second skin.
- Smarter Foes – Mobs think now. Every creature carries an intelligence from Mindless to Genius and a role that shapes its choices — the dangerous ones read your affinities, play around your saves, and go for the throat when you're low.
- Avow – A new Cleric prayer that lets you speak a single blessing over your whole company at once. Bless, Sanctuary, Protection, Purify, or Prayer radiates to the entire line in one breath.
- Reeling – Stuns now carry diminishing returns. Lock a foe down too long and it steadies against you for a fixed window; sharper minds shake it off sooner. A new prompt code shows exactly where your target stands.
- Equipment Auras – Some worn gear now projects its bonus to your whole group, recomputed constantly from the truth of the moment — nothing to juggle, no window to exploit. Items can now carry up to six modifiers, too.
- The Mudlet Client – The server speaks GMCP fluently now, feeding a full Mudlet interface: panels for vitals and affects, a clickable hotbar, an embedded map, a who-list, inline chat, and class-resource pips. Type
mudletand the whole package installs and keeps itself current. - Spellcasting Reforms – Your oldest, smallest spells cost what they should again, and a failed cast now fumbles instead of fizzling — the spell still lands, just costlier and easier to resist.
Season 14 widened the loop. Season 15 turns inward, toward the mind — the kind you face, and the kind you wield.
Season 15 launches July 2nd, 2026.