Legend tells of a great seabourne beast, the Leviathan. Little is known of its beginnings, just that it was born aeons ago in the time of chaos, when the world was young and there was but one law; Grow - or Die. And grow it did, devouring any unfortunate creature of the primordial seas that happened across its path. Though its growth never ceased the oceans of the world are a vast frontier, and even a creature of its immense size went unnoticed by the gods; a throwback from times none but it were there to remember. Unnoticed that is, until the budding curiosity of the Eldritch races drove them to seek lands other than their own, across the great expanses of water that were the ancient seas. So it was that the Leviathan came to taste its first soul. But the Leviathan was not of the gods, not of their great plan. It was an aberration outside the circle, and so the souls of those first sailors awakened in it a hunger like it had never before known. Soon no prey could satisfy it but one; sentient life. It gorged itself on all it could find, consuming whole coastal communities to satisfy its ravenous hunger. Its victims were transformed into horrible undead mockeries of their former selves, and their consciousness was added to its own. None could stop it, the gods themselves trembled in fear at its sheer enormity. For centuries it feasted, until, when no more dared venture near the sea and the glut was finished, the Leviathan slept. And a long sleep it was, long enough for him to slip from the memory of the world once again. Until one day an unfortunate priest, left adrift by pirates in waters far from home, washed ashore in a strange land. Barely alive, driven mad from thirst and starvation, the priest prayed with all his might to any that were listening. Unfortunately, something was. Something that felt... hungry. A great presence in his mind, huge and old, promised a life of power and glory, if only he could sate its hunger. He knew at that moment he would either be food, or bring food, and he too was hungry. So the Leviathan received its first soul willingly given, and the fool priest began the process of unleashing the devourer into the world of man once more. During its great sleep, the world physically changed around the beast. When the foolhardy priest stumbled across its place of rest, that place was far different than when it had began to slumber. Water levels had dropped, sediment had gathered, and a great mountain had formed around the Serpent. Drowsy and weak from thousands of years of sleep, escape would be impossible without help. The clergyman was a start, but more would be needed. Dark magic twisted the bodies of hapless animals, turning them into freakish nightmares to protect its sleeping form. Promises of wealth and immortality lured any who strayed to close to the beast into its clutches, to be consumed and added to the slowly growing legion of followers. It would be some time before the threat of the Leviathan was again known to the people of Ishar, but for a beast older than memory itself, time was a luxury it had plenty of. -Memoirs of a God gone Mad ----------------------------------------------------------------------------- NOTES: Recommended Levels: 17-20 Group Size: 2-5 Though meant for higher levels, this area should not be particularly dangerous to the cautious and well prepared. A magician is required to complete the quest. Players should look past the frontier settlment north of J'rel to find the beast's resting place.
# 418 topics
- default
- Help
- Commands
- Prompt
- Drag
- Split
- Reboot
- Inventory
- Purse
- Quests
- Start
- Complete
- Abandon
- Varenya
- Challenges
- Equipment
- Quit
- Who
- Where
- Examine
- Scan
- Look
- Say
- Address
- Quote
- Tell
- Reply
- Emote
- North
- Go
- Watch
- Ignore
- Protect
- Open
- Lock
- Attack
- Exits
- Ishar Minutes
- Encumbrance
- Account
- Titles
- Memories
- Achievements
- Score
- Follow
- Title
- Quitting
- In
- Wait
- Stop
- Pause
- Save
- Social Media
- Safety
- Walking
- Criminal Status
- Gather
- Loot
- Get
- Put
- Drop
- Give
- Present
- Eat
- Drink
- Wield
- Hold
- Wear
- Remove
- Recount
- Cast
- Quaff
- Recite
- Use
- Flee
- Conditions
- Stand
- Sit
- Rest
- Sleep
- Wake
- Beep
- Pour
- Fill
- Static
- Clear
- Wimpy
- History
- Chat
- Mount
- Dismount
- Glance
- Lead
- Scout
- Promote
- Reject
- Group
- March
- Yank
- Order
- Disband
- Display
- Config
- Skill
- Practice
- Train
- Remort
- Copyright
- Guilds
- Money system
- Rent
- Offer
- Unclaimed
- Balance
- Deposit
- Withdraw
- Read
- Write
- Push
- Reset
- Systat
- Date
- Consider
- Levels
- Sneak
- Search
- Hide
- Unhide
- Disengage
- Pick Locks
- Hemlock Poison
- Nightspore Poison
- Cobra Venom
- Unpick
- Steal
- Listen
- Rogue Skills
- Backstab
- Distract
- Climb
- Find
- Remove Traps
- Shield Block
- Trip
- Bash
- Assist
- Rescue
- Disarm
- Parry
- Cleave
- Second Wind
- Hunt
- Kick
- Evade
- Feint
- Enrage
- Riposte
- Taunt
- Die Hard
- Critical Specialization
- Rallying Cry
- Warrior Skills
- News
- Bug Bounty
- Bug
- Typo
- Idea
- Quiet
- Shout
- Yell
- Pray
- Game Types
- Ask
- Whisper
- Gtell
- Change
- Resize
- Buy
- Sell
- List
- Value
- Password
- Chdescr
- Names
- Deleteme
- Spell Retribution
- Divine Purpose
- Spell Scry
- Spell Remove Paralysis
- Spell Translocate
- Spell Heal
- Spell Mist
- Spell Detect Magic
- Spell Magic Arrow
- Spell Arcane Barrage
- Spell Earth Spike
- Spell Acid Arrow
- Spell Portal Mareldja
- Spell Portal Jrel
- Spell Judgement
- Spell Endure Heat
- Spell Endure Cold
- Spell Feather Fall
- Spell Waterbreath
- Spell Flaming Hands
- Spell Detect Invisibility
- Spell Invisible
- Spell Sleep
- Spell Conjur Food
- Spell Frostbite
- Spell Infravision
- Spell Dispel Magic
- Spell Enhance Ability
- Spell Fear
- Spell Cleansing Touch
- Spell Purify
- Spell Divine Intervention
- Spell Heroism
- Spell Waterwalk
- Spell Knock
- Spell Lightning Bolt
- Spell Wizardlock
- Spell Lesser Gate
- Spell Summon Familiar
- Good Familiars
- Neutral Familiars
- Evil Familiars
- Spell Fireshield
- Spell Confusion
- Spell Charm
- Spell Gust Of Wind
- Spell Fireball
- Spell Tempest
- Spell Inferno
- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Legend Lore
- Spell Haste
- Spell Second Sight
- Spell Gate
- Spell Deathstrike
- Shaman
- Spell Elemental Strike
- Spell Wellspring
- Spell Winds of Comfort
- Spell Elemental Boon
- Spell Favorable Winds
- Spell Cleansing Flames
- Spell Arctic Wind
- Spell Stoneskin
- Spell Earthen Step
- Spell Soothing Rains
- Spell Spirit Sight
- Spell Thunder Clap
- Spell Misty Veil
- Spell Summon Elemental
- Spell Spiritual Renewal
- Spell Glacial Encasement
- Spell Wildfire
- Magician Spell List
- Necromancer Spell List
- Cleric Spell List
- Shaman Spell List
- Socials
- Craft
- Enchanting
- Disenchanting
- Totems
- Totem of the Howling Wolf
- Totem of the Mystic Eagle
- Totem of Draconic Rage
- Totem of the Rymaran Phoenix
- Spells
- Edge
- Sustained Spells
- Release
- Bankers
- Shopkeepers
- Invisibility
- NPCs
- Rooms
- Objects
- Classes
- Avatar
- Warrior
- Rogue
- Thief
- Mage
- Cleric
- Necromancer
- Class Expertise
- Grouping
- Experience
- Ethereal Bond
- Levelling
- Level Restrictions
- Rent Points
- Communication Points
- Communication
- Potions
- Alignment
- Boards
- System basics
- MUD Basics
- Background
- Randomness
- Reimbursements
- Feedback
- Combat
- Quick Action
- Karma
- Peaceful rooms
- Forgive
- Sacrifice
- Player Killing
- Rules
- Immorting
- Wizlist
- Artisans
- Movement
- Multiplay
- Triggers
- Mind
- Races
- Saves
- Weapons
- Armor class
- Festival of the Dancers
- Remorting
- Relic
- Remembrance
- Renown
- Essence
- Renown Upgrades
- Hardcore Renown Upgrades
- Deaf
- Slang
- AFK
- Idle
- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area City of Erolos
- Area Kingdom of Jolnara
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Hone
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets