There are currently three game types in Ishar - Classic, Survival, and Hardcore. Classic is the traditional Ishar play experience. You accumulate Experience at a normal rate and when you die, you are shuffled off of the mortal coil for brief time before being returned to your Inn. You will have to return to where you died, but you can retrieve your gear from your corpse. The downsides of dying are that you will lose any buffs you have accumulated, your gear will likely be damaged and you will lose a small amount of experience - but you have unlimited lives and can try to seek the favor of your deity to protect you from death. Survival is a game type that is more challenging than Classic and yet more forgiving then Hardcore. You earn experience at 150% the rate of Classic. The downside is that if you die, all of your gear and money are reclaimed and you must continue your journey with nothing but your wits and your skills. Hardcore, formerly known as "PermaDeath," is a game type that dramatically alters the way Ishar is played. Traditionally, players would seek the altar of Thurvun and pledge their souls for a higher risk, higher reward play style. This mechanic has been streamlined and is now a simple game type selection. In the Hardcore game type, your character is given one life and one life alone. If your character dies, they are permanently dead. Your path as a Hardcore character is one of solitude and harsh reality; the favor of your deity cannot shield you from death, nor will your mortal resilience save you when faced with the ultimate end. Even powerful effects like Die Hard or Divine Intervention, which might save others from a killing blow, offer you no reprieve. Your survival relies entirely on your skill, cunning, and perhaps a bit of luck. As daunting as the Hardcore game type may seem, it carries with it its own rewards. You earn Experience at twice the usual rate, and require less Renown to increase your character's strength. The road may be perilous, but the potential for rapid growth and progress is unparalleled.
422 topics
- default
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- Deaf
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- Affinities
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- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area City of Erolos
- Area Kingdom of Jolnara
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
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- Spell Phase
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- Spell Sentinel
- Spell Life Transfer
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- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
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- Spell Summon Corpse
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- Physical Stats
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- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
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- misc secrets