Help : Game Types
If you are new here, you may want to download one of many MUD clients, and see our getting started guide.
There are currently two game types in Ishar - Classic or Survival. Classic is the traditional Ishar play experience. You accumulate Experience at a normal rate and when you die, you are shuffled off of the mortal coil for brief time before being returned to your Inn. You will have to return to where you died, but you can retrieve your gear from your corpse. The downsides of dying are that you will lose any buffs you have accumulated, your gear will likely be damaged and you will lose a small amount of experience - but you have unlimited lives and can try to seek the favor of your deity to protect you from death. Survival, formerly known as "PermaDeath," is a game type that dramatically alters the way Ishar is played. Traditionally, players would seek the altar of Thurvun and pledge their souls for a higher risk, higher reward play style. This mechanic has been streamlined and is now a simple game type selection. In the Survival game type, your character is given one life and one life alone. If your character dies, they are permanently dead. Your path as a Survival character is one of solitude and harsh reality; the favor of your deity cannot shield you from death, nor will your mortal resilience save you when faced with the ultimate end. Even powerful effects like Die Hard or Divine Intervention, which might save others from a killing blow, offer you no reprieve. Your survival relies entirely on your skill, cunning, and perhaps a bit of luck. As daunting as the Survival game type may seem, it carries with it its own rewards. You earn Experience at twice the usual rate, and require less Renown to increase your character's strength. The road may be perilous, but the potential for rapid growth and progress is unparalleled. See Also: Survival Remort Upgrades, Renown, Experience, Divine Favor
- Help
- Commands
- Prompt
- Drag
- Split
- Reboot
- Inventory
- Purse
- Quests
- Start
- Complete
- Abandon
- Varenya
- Challenges
- Equipment
- Quit
- Who
- Where
- Examine
- Scan
- Look
- Say
- Address
- Quote
- Tell
- Reply
- Emote
- North
- Go
- Watch
- Ignore
- Protect
- Open
- Lock
- Attack
- Exits
- Ishar Minutes
- Encumbrance
- Score
- Follow
- Title
- Quitting
- In
- Wait
- Stop
- Pause
- Save
- Social Media
- Safety
- Walking
- Criminal Status
- Gather
- Loot
- Get
- Put
- Drop
- Give
- Present
- Eat
- Drink
- Wield
- Hold
- Wear
- Remove
- Recount
- Cast
- Quaff
- Recite
- Use
- Flee
- Stand
- Sit
- Rest
- Sleep
- Wake
- Beep
- Pour
- Fill
- Static
- Clear
- Wimpy
- History
- Mount
- Dismount
- Glance
- Lead
- Group
- March
- Yank
- Order
- Disband
- Display
- Config
- Practice
- Train
- Remort
- Copyright
- Guilds
- Money system
- Rent
- Offer
- Unclaimed
- Balance
- Deposit
- Withdraw
- Read
- Write
- Push
- Reset
- Systat
- Date
- Consider
- Levels
- Sneak
- Search
- Hide
- Unhide
- Disengage
- Pick Locks
- Hemlock Poison
- Nightspore Poison
- Cobra Venom
- Unpick
- Steal
- Listen
- Rogue Skills
- Backstab
- Distract
- Climb
- Find
- Remove Traps
- Shield Block
- Trip
- Bash
- Assist
- Rescue
- Disarm
- Parry
- Cleave
- Second Wind
- Hunt
- Kick
- Evade
- Feint
- Enrage
- Riposte
- Taunt
- Die Hard
- Critical Specialization
- Rallying Cry
- Warrior Skills
- News
- Bug Bounty
- Bug
- Typo
- Idea
- Quiet
- Shout
- Yell
- Pray
- Game Types
- Brotherhood
- Ask
- Whisper
- Gtell
- Change
- Resize
- Buy
- Sell
- List
- Value
- Password
- Chdescr
- Names
- Deleteme
- Spell Bless
- Spell Heal Minor
- Spell Inner Light
- Spell Light
- Spell Prayer
- Spell Remove Hunger
- Spell Remove Thirst
- Spell Darkness
- Spell Detect Alignment
- Spell Detect Life
- Spell Cure Poison
- Spell Detect Poison
- Spell Cure Blindness
- Spell Heal Serious
- Spell Word of Grace
- Spell Invigorate
- Spell Blind
- Spell Poison
- Spell Silence
- Spell Cripple
- Spell Dispel Undead
- Spell Protection
- Spell Curse
- Spell Remove Curse
- Spell Cure Disease
- Spell Heal Critical
- Spell Binding Heal
- Spell Earthquake
- Spell Sanctuary
- Spell Resurrection
- Spell Raise Dead
- Spell Retribution
- Divine Purpose
- Recall
- Spell Scry
- Spell Remove Paralysis
- Spell Flamestrike
- Spell Translocate
- Spell Summon
- Spell Heal
- Spell Harm
- Spell Mist
- Spell Detect Magic
- Spell Magic Arrow
- Spell Arcane Barrage
- Spell Earth Spike
- Spell Acid Arrow
- Spell Portal Mareldja
- Spell Portal Jrel
- Spell Judgement
- Spell Shield
- Spell Armor
- Spell Endure Heat
- Spell Endure Cold
- Spell Feather Fall
- Spell Waterbreath
- Spell Flaming Hands
- Spell Detect Invisibility
- Spell Invisible
- Spell Sleep
- Spell Trance
- Spell Blink
- Spell Conjur Food
- Spell Frostbite
- Spell Infravision
- Spell Dispel Magic
- Spell Enhance Ability
- Spell Fear
- Spell Cleansing Touch
- Spell Purify
- Spell Divine Intervention
- Spell Heroism
- Spell Waterwalk
- Spell Knock
- Spell Lightning Bolt
- Spell Wizardlock
- Spell Lesser Gate
- Spell Summon Familiar
- Good Familiars
- Neutral Familiars
- Evil Familiars
- Spell Fireshield
- Spell Confusion
- Spell Charm
- Spell Gust Of Wind
- Spell Fireball
- Spell Tempest
- Spell Inferno
- Spell Teleport
- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Minor Enchant
- Spell Moderate Enchant
- Spell Major Enchant
- Spell Frost Enchant
- Spell Flame Enchant
- Spell Enchant
- Spell Legend Lore
- Spell Haste
- Spell Energy Drain
- Spell Second Sight
- Spell Gate
- Spell Meteor Swarm
- Spell Deathstrike
- Shaman
- Socials
- Spells
- Available spells
- Bankers
- Shopkeepers
- Invisibility
- NPCs
- Rooms
- Objects
- Classes
- Avatar
- Warrior
- Rogue
- Thief
- Mage
- Cleric
- Necromancer
- Class Expertise
- Grouping
- Experience
- Levelling
- Level Restrictions
- Rent Points
- Communication Points
- Communication
- Potions
- Alignment
- Boards
- System basics
- MUD Basics
- Background
- Randomness
- Reimbursements
- Feedback
- Combat
- Karma
- Peaceful rooms
- Forgive
- Sacrifice
- Player Killing
- Rules
- Immorting
- Wizlist
- Artisans
- Movement
- Multiplay
- Triggers
- Mind
- Races
- Saves
- Weapons
- Armor class
- Remorting
- Renown
- Essence
- Remort Upgrades
- Survival Remort Upgrades
- Deaf
- Slang
- AFK
- Idle
- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Drain
- Spell Rigor
- Spell Nightvision
- Spell Shroud
- Spell Grim Herald
- Spell Spectral Blade
- Spell Spectral Shield
- Spell Bone Shards
- Spell Corpse Walk
- Spell Protection From Undead
- Spell Preservation
- Spell Sacrifice
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Possession
- Spell Hone
- Spell Disease
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets