Game Types

   Hardcore is the way the Fated live. It is not chosen at character
creation: since Season 13 every character is made Classic, and a Fated is
made Hardcore by its nature (see FATED).

   Classic is the traditional Ishar play experience. You accumulate
Experience at a normal rate and when you die, you are shuffled off of the
mortal coil for a brief time before being returned to your Inn. You will
have to return to where you died, but you can retrieve your gear from your
corpse. The downsides of dying are that you will lose any buffs you have
accumulated, your gear will likely be damaged and you will lose a small
amount of experience - but you have unlimited lives and can try to seek
the favor of your deity to protect you from death.

   A Hardcore character is given one life and one life alone. If your
character dies, they are permanently dead. Your path as a Hardcore
character is one of solitude and harsh reality; the favor of your deity
cannot shield you from death, nor will your mortal resilience save you
when faced with the ultimate end. Even powerful effects like Die Hard or
Divine Intervention, which might save others from a killing blow, offer
you no reprieve - neither is ever offered to a Fated. Your survival relies
entirely on your skill, cunning, and perhaps a bit of luck.

   As daunting as Hardcore may seem, it carries with it its own rewards.
You earn Experience at twice the usual rate, and require less Renown to
increase your character's strength. The road may be perilous, but the
potential for rapid growth and progress is unparalleled.

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