Help : Races
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The realm is populated by a variety of races, and you may find that some have characteristics which others do not. One statistic which does vary from race to race is the saving throw rolled when a player or mobile encounters magical attacks, and poison. Read the help on Saves to clarify the meaning of the following, which lists the saving bonuses for the races currently available to players: Race Automatic Bonuses to Saving Rolls Human +2 vs. Resilience, +2 Vs Fortitude, +2 vs Reflex Elf +4 vs. Resilience, +2 Vs Reflex Dwarf +4 vs. Fortitude, +2 Vs Resilience Gnome +4 vs. Resilience, +2 vs. Reflex Hobbit +4 vs. Reflex, +2 vs. Resilience, Half-elf +4 vs. Resilience, +2 vs. Fortitude With regard to creature races, making common sense assumptions hold true such as dragons resist magic, and elementals have strong fortitude. Bear this in mind when fighting odd creatures. See Also: Saves, Spell List
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