• Syntax: practice [<skill>]
  • Minimum: pra
  • Level: any
                
   If in the presence of a guildmaster, you can practice skills.  The
guildmaster will tell you if you can train with him/her or not, and if you
can, they will tell you which skills and spells they teach, along with how
how many coins they charge.  There are many guildmasters for every class;
as you reach higher levels you must seek them out.

   Outside of a guild, practice, with no arguments, reports your skills,
spells, proficiency, and whether or not it is currently unusable for any
reason.

   With one argument, e.g. "practice fireball," you will see the 
entire skill entry for that skill, if it is currently know. This includes;
proficiency, what class/race and level is needed for that skill, mana cost 
(if applicable), saves (if applicable), stat pairing (if applicable), 
expected damage range based on your current attributes (if applicable), 
expected healing range based on your current attributes (if applicable),
forces associated with the damage (if applicable), and any other relevant
information.

   The practice command is limited to only one argument and known skills for
a simplicity. The skill command is a more detailed version of the practice
command and allows for a more advanced search of skills via the <search> 
command. 


            
411 topics