Backstabs allow thieves to do a large amount of damage with a single blow
from a stabbing weapon. As stealth is required, a rogue cannot do this
while already in combat.
Well-aimed and particularly powerful backstabs may damage the spinal cord
of the victim, crippling them.
Potential victims stand a good chance of avoiding such attacks by keeping
an eye on the sneaky little bastards with the `watch' command. Stabbing an
NPC will cause them to automatically watch you.
Weapon damage * backstab_multiplier / 8
20 + level
Target in Combat?
range(multiplier / 4, multiplier - multiplier / 4)
Target doesn't have a spine?
Wearing back armor?
- armor value * range(3, 6)
Opponent must make a fortitude save or become crippled. They receive
a bonus to their fortitude save based on the power of the backstab.
Baseline, it is a +30 modifier, making it almost impossible to cripple
Damage > 160: -6
Damage > 120: 0
Damage > 80: 6
Damage > 160: -20
Damage > 120: -15
Damage > 80: -10
Damage > 20: - 5
Missed Stab: +10
Level 10 - 2d9+6 - Awake - No Combat - No Back armor
Weapon Damage Roll: 2d9 (10) + 6 = 16
20 + 10 = 30
Damage: 16 * 30 / 8 = 60
Fort Save: +30
Armor Mod: -5
See Also: Rogue, Combat, Protect, Watch