Help : Area Village of Ingeen
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Listen awhile as I relate to you this tale of legend, of swords, beasts, man and magic, of kingdoms lost and kingdoms won, and of a people born unto the unforgiving cradle that we call home. Long ago, when the body of Ishar burst open and flowed freely, creating the races of this world, there was formed a proud and noble people known as the Daelon. The Daelon lived in peace and harmony with the other races of Ishar, led by the good king Preyen, a decent man who ruled justly. King Preyen and his wife Alla were blessed with three sons: Deen, Bilwyn, and Urgurr. As the three boys grew, each were marked by characteristics that distinguished him from the others. Deen, the eldest son, spent much time in study, quickly learning with his bright mind. He was also intrigued by the rigid political hierarchy of the Daelon, finding comfort in order. Bilwyn shirked his studies, always finding something new to do in its stead. He found little motivation in any activity, never landing on a hobby or interest that lasted more than a day or two. Urgurr, the last of the sons, was marked by an unexplainable maliciousness, and constantly embarrassed the regal family with his cruel behavior. As the boys matured, Preyen began to wonder which of his sons would succeed him, as Daelon tradition dictated that some great task must be completed by the child who was to take the throne. Thus, Preyen devised a quest for his sons to determine which son had the ability required to lead so great a people. After much research in ancient texts, Preyen had come across the legend of the great beast Gorgox. This beast had ravaged the lands, destroying plant and animal alike, until a deity intervened and ripped Gorgox's heart from his chest and plunged it deep into the earth. Said Preyen unto his sons, "He who finds the Darkheart and brings it safely to me shall secure his place on the throne." The wise Preyen knew that obtaining the Darkheart would be a truly difficult task, and that his sons would be tested well in retrieving it. Bilwyn looked forward greatly to the adventure, and managed to persuade the reluctant Deen that it would be a quest of great importance. The devious Urgurr thought meanwhile how he could usurp his brothers and return with the Darkheart alone, assuring his place in line for the throne. Yet, Urgurr knew that he would have to travel with his brothers, and use them to his advantage until the very end. And thus the three embarked on a great journey, traveling to the ends of the vast kingdom and beyond. They crossed deserts, mountains, gushing rivers, and vast fields of ice in search of the coveted Darkheart. And then it was that the brothers wandered into a great forest of oak and pine and sighted in the distance an oak of epic proportions. Hurriedly the young men scrambled through the low brush, attempting to reach the massive tree. Reaching the base of the tree, Deen, Bilwyn, and Urgurr scrambled up the branches, hoping to have a view of the surroundings for miles around. As the three stood in a large crux in the branches, they peered around, searching for any sign of their goal. Suddenly, Urgurr cocked his head, drawing the looks of his two brothers. Urgurr stood for a moment, then looked downwards at a fair-sized hollow between the branches. Moving quickly, Urgurr bent down and crawled through the hollow and disappeared into the darkness within the tree. Deen and Bilwyn were puzzled by their brother's strange actions, and each stooped low and stared into the darkness of the hollow. A soft sound , almost too soft to be heard, came from within the tree: "Thump, thump... Thump, thump... Thump, thump." Without another thought, both boys leapt through the opening and into the darkness beyond. As their infravision set in, Deen and Bilwyn looked at the scene before them. Truly, they had arrived in a place of pure evil: ten feet from them stood Urgurr, completely entranced, and in front of him was the diabolical Darkheart. The black, beating heart had become part of the tree, and hideous, pulsating veins and arteries ran between the heart and the twisted flesh of the great oak. Each of the Daelon boys knew they had found their goal, but none could bring themselves to approach the beastly thing. It was Bilwyn who first snapped out of the trance, and rushed towards the heart. Seeing him move, his brothers too ran forward, each hoping to have the heart for their own. All three clutched at the ghastly flesh of the heart and pulled with all their might, tearing it free from the oak... They had but seconds to realize their mistake. Vile black blood sprayed from the veins of the tree and the pores of the heart, covering each of the boys entirely. Writhing in terrible agony, the three fell to the floor. The blood of the tree tore at the very fabric of their being, mutating them, transforming them into the physical manifestations of their minds. The black oozing blood filled the hollow, and as the boys ran out of air, the blood poured into their lungs, drowning them and twisting at their organs. The boys died horribly, and their bodies were washed from the tree and left to rot. And from their bodies sprung new life. From Urgurr came the goblins, from Bilwyn the gnomes, and from Deen came the hobbits, each new race in the image of the Daelon from which it had been created. To this day, the children of Urgurr, the goblins, have been bitter enemies with both the gnomes and the hobbits, and while the gnomes and hobbits live near one another, they are distant in heart. The children of Bilwyn run carefree in the forest, while the reclusive children of Deen are rumored to have long ago retreated to the woods about their founding Ingeen tree. -Paiele, wandering historian ------------------------------------------------------------------------------ NOTES: Recommended Levels: 13-20 Group Size: 1-3 Seek the small village of Ingeen nestled beneath the tranquil Ingeen tree, but beware, for evil lurks in even the most serene of places...
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- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
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- Map West Cadain
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- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
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