Help : Area Cemetery
If you are new here, you may want to download one of many MUD clients, and see our getting started guide.
The cemetery developed naturally along with Mareldja; the citizens quickly realized that they would need some place to bury their dead. A few unfortunates toil their daily, digging graves or just generally puttering about the rows of dead. A modest chapel was recently built at the north end, and a small priesthood has taken residence in its halls. Both the clergy and the common workers welcome visitors as a break from their daily routine, and the only real hazards are the assorted vermin that infest the place. A thick, menacing fog has enveloped the grounds behind the chapel, and reports of daemonic creatures have rolled through Mareldja. The head priest has encased the area with a hedge and declared that the problem has been solved. However, the stories of missing mourners and disturbing cries continue. ------------------------------------------------------------------------------ NOTES: Recommended Levels: 4-15 Group Size: 1-2 Don't let the forboding rooms fool you, this is a fairly easy area with no particularly dangerous mobs roaming around above ground. It's a good place to explore at low levels, just be sure to bring some means of getting back home in case the gate locks behind you. Unless you mean to explore the fog, or wreak havoc in the chapel or mausoleum, low levels are safe.
- Help
- Commands
- Prompt
- Drag
- Split
- Reboot
- Inventory
- Purse
- Quests
- Start
- Complete
- Abandon
- Varenya
- Challenges
- Equipment
- Quit
- Who
- Where
- Examine
- Scan
- Look
- Say
- Address
- Quote
- Tell
- Reply
- Emote
- North
- Go
- Watch
- Ignore
- Protect
- Open
- Lock
- Attack
- Exits
- Ishar Minutes
- Encumbrance
- Score
- Follow
- Title
- Quitting
- In
- Wait
- Stop
- Pause
- Save
- Social Media
- Safety
- Walking
- Criminal Status
- Gather
- Loot
- Get
- Put
- Drop
- Give
- Present
- Eat
- Drink
- Wield
- Hold
- Wear
- Remove
- Recount
- Cast
- Quaff
- Recite
- Use
- Flee
- Stand
- Sit
- Rest
- Sleep
- Wake
- Beep
- Pour
- Fill
- Static
- Clear
- Wimpy
- History
- Mount
- Dismount
- Glance
- Lead
- Group
- March
- Yank
- Order
- Disband
- Display
- Config
- Practice
- Train
- Remort
- Copyright
- Guilds
- Money system
- Rent
- Offer
- Unclaimed
- Balance
- Deposit
- Withdraw
- Read
- Write
- Push
- Reset
- Systat
- Date
- Consider
- Levels
- Sneak
- Search
- Hide
- Unhide
- Disengage
- Pick Locks
- Hemlock Poison
- Nightspore Poison
- Cobra Venom
- Unpick
- Steal
- Listen
- Rogue Skills
- Backstab
- Distract
- Climb
- Find
- Remove Traps
- Shield Block
- Trip
- Bash
- Assist
- Rescue
- Disarm
- Parry
- Cleave
- Second Wind
- Hunt
- Kick
- Evade
- Feint
- Enrage
- Riposte
- Taunt
- Die Hard
- Critical Specialization
- Rallying Cry
- Warrior Skills
- News
- Bug Bounty
- Bug
- Typo
- Idea
- Quiet
- Shout
- Yell
- Pray
- Game Types
- Brotherhood
- Ask
- Whisper
- Gtell
- Change
- Resize
- Buy
- Sell
- List
- Value
- Password
- Chdescr
- Names
- Deleteme
- Spell Bless
- Spell Heal Minor
- Spell Inner Light
- Spell Light
- Spell Prayer
- Spell Remove Hunger
- Spell Remove Thirst
- Spell Darkness
- Spell Detect Alignment
- Spell Detect Life
- Spell Cure Poison
- Spell Detect Poison
- Spell Cure Blindness
- Spell Heal Serious
- Spell Word of Grace
- Spell Invigorate
- Spell Blind
- Spell Poison
- Spell Silence
- Spell Cripple
- Spell Dispel Undead
- Spell Protection
- Spell Curse
- Spell Remove Curse
- Spell Cure Disease
- Spell Heal Critical
- Spell Binding Heal
- Spell Earthquake
- Spell Sanctuary
- Spell Resurrection
- Spell Raise Dead
- Spell Retribution
- Divine Purpose
- Recall
- Spell Scry
- Spell Remove Paralysis
- Spell Flamestrike
- Spell Translocate
- Spell Summon
- Spell Heal
- Spell Harm
- Spell Mist
- Spell Detect Magic
- Spell Magic Arrow
- Spell Arcane Barrage
- Spell Earth Spike
- Spell Acid Arrow
- Spell Portal Mareldja
- Spell Portal Jrel
- Spell Judgement
- Spell Shield
- Spell Armor
- Spell Endure Heat
- Spell Endure Cold
- Spell Feather Fall
- Spell Waterbreath
- Spell Flaming Hands
- Spell Detect Invisibility
- Spell Invisible
- Spell Sleep
- Spell Trance
- Spell Blink
- Spell Conjur Food
- Spell Frostbite
- Spell Infravision
- Spell Dispel Magic
- Spell Enhance Ability
- Spell Fear
- Spell Cleansing Touch
- Spell Purify
- Spell Divine Intervention
- Spell Heroism
- Spell Waterwalk
- Spell Knock
- Spell Lightning Bolt
- Spell Wizardlock
- Spell Lesser Gate
- Spell Summon Familiar
- Good Familiars
- Neutral Familiars
- Evil Familiars
- Spell Fireshield
- Spell Confusion
- Spell Charm
- Spell Gust Of Wind
- Spell Fireball
- Spell Tempest
- Spell Inferno
- Spell Teleport
- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Minor Enchant
- Spell Moderate Enchant
- Spell Major Enchant
- Spell Frost Enchant
- Spell Flame Enchant
- Spell Enchant
- Spell Legend Lore
- Spell Haste
- Spell Energy Drain
- Spell Second Sight
- Spell Gate
- Spell Meteor Swarm
- Spell Deathstrike
- Shaman
- Socials
- Spells
- Available spells
- Bankers
- Shopkeepers
- Invisibility
- NPCs
- Rooms
- Objects
- Classes
- Avatar
- Warrior
- Rogue
- Thief
- Mage
- Cleric
- Necromancer
- Class Expertise
- Grouping
- Experience
- Levelling
- Level Restrictions
- Rent Points
- Communication Points
- Communication
- Potions
- Alignment
- Boards
- System basics
- MUD Basics
- Background
- Randomness
- Reimbursements
- Feedback
- Combat
- Karma
- Peaceful rooms
- Forgive
- Sacrifice
- Player Killing
- Rules
- Immorting
- Wizlist
- Artisans
- Movement
- Multiplay
- Triggers
- Mind
- Races
- Saves
- Weapons
- Armor class
- Remorting
- Renown
- Essence
- Remort Upgrades
- Survival Remort Upgrades
- Deaf
- Slang
- AFK
- Idle
- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Drain
- Spell Rigor
- Spell Nightvision
- Spell Shroud
- Spell Grim Herald
- Spell Spectral Blade
- Spell Spectral Shield
- Spell Bone Shards
- Spell Corpse Walk
- Spell Protection From Undead
- Spell Preservation
- Spell Sacrifice
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Possession
- Spell Hone
- Spell Disease
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets