Help : Area Talrynian Forest
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Much of the legend of the Talrynian people has been lost to the ages, but some little knowledge remains of the downfall of these peaceful elven folk, and this shall be revealed to you. Centuries ago, Alestar sent forth a great expedition to discover new lands that he might subjugate to bring glory to his name and ensure that the memory of his rule would never fade. A small band of these expeditionaries happened upon an ill-used game trail winding deep within a broad forest that swallowed the horizon with its enormity. Curiously following the trail, their hearts soon leapt upon the discovery of a wide stone highway, an unmistakable sign of civilization, by one of their roaming scouts. Hastily breaking camp, the party hurried along the highway, where the capital city of Jular soon hove into view. Pausing for a moment to consider a strategy, the men quickly discarded all pretenses of a planned attack based on the lack of sighting any armed resistance. Blinded by the thought of lavish rewards from Alestar, the soldiers galloped towards the city, screaming war cries and shouting ancient slogans. It seemed they would reach the gates unchallenged when the trees nearest the road suddenly sprang to life. Branches snaked out to curl around the charging steeds, lifting them high into the air and smashing both man and beast against the ground with terrible force, cleaving armor and splintering bone as you might crush a leaf. Howling with pain at their shattered bones, four of the party managed to stagger to their feet and lurch towards the pack animals, left behind at a bend in the highway. Within moments, one of the four was claimed by a writhing tendril which shot from the foliage, coiled about his foot, and dragged him screaming into the trees. The remaining three, appalled by their companion's death, struggled to the horses of burden, mounted with great difficulty, and rode as fast as they could manage back out of the forest. The grevious wounds suffered by each member of the trio soon took another life as they approached Torm Sarvek; one man simply toppled from the saddle with a gurgling sigh and remained motionless upon the ground. Wearily climbing the trail, the two survivors reached the safety of the great castle and managed to give a rough report of their experiences to Alestar before expiring from fatigue and injury. Upon hearing the report, the mighty ruler called his most trusted general, Hashak, to his side and bade him conquer the Talrynians in his name. Eyes burning with fanatical devotion, Hashak rallied a army of unprecedented size and marched for the forest. The bulk of the scouts who reached the outskirts of the forest disappeared suddenly, and the survivors returning with tales of trees alive with small shapes which flitted about in the darkness and rained poisoned darts upon their positions. Brushing aside all objections, Hashak marched the army within the questionable shelter of the forest and made camp. As Hashak's advisors made preparations for an attack on the city, the nimble Talrynians stole into the camp at nights and wreaked havoc among the orderly rows of tents and idly resting soldiers. Entire companys disappeared in some nightly raids, always ending with the attackers simply melting into the forest and disappearing until the sun dipped below the trees again on the following night. Infuriated by the steady loss of men, Hashak ordered a great fire to be built, and then commanded his troops to take up great firebrands and hurl them into the trees. The results were immediate, and spectacularly effective. Within days the entire southeastern section of the forest lay in ashes; the only thing which saved the other areas were the broad Talrynian roads which effectively blocked the spread of the hungry flames. Their only defense destroyed, the elves surrendered soon after the first attack, which easily broke their thin line along the walls of Jular. Hashak demanded that they pledge allegiance to Alestar, which they gladly did to spare destruction to the magnificent city. Hashak, long since driven insane by his blind devotion to Alestar, was suspicious of their pledge and courteously asked that they all gather in a large clearing far removed from town to explain what service they might provide for their new ruler. When all of the Talrynians had gathered, the twisted general raised his sword and the army fell upon the citizens, butchering them to a man. Mad with glee, Hashak returned with news of victory to Alestar and asked if he might hold sway over the conquered land. Alestar quickly granted him this boon, and Hashak returned to what remained of the forest and built a great house which might serve to glorify him long past his death. It is here that the knowledge ends, and the stuff of legend and myth begins. Hashak's army began deserting in droves, but none agree on the exact reasons why. The most popular belief holds that the spirits of the slaughtered Talrynians journeyed to Isneen and was granted some part of the god's power, whereupon they returned to their native forests and drove the troops mad with horrific murders and ruthless massacres in the middle of supposedly well defended positions. Regardless of why the army ran from the forest, strange things began happening within the trees. The forest grew dark and gloomy, and few who wandered in ever returned. Hashak was never seen again, nor were any of his commanders. Centuries have passed since then, and many a brave adventurer has journeyed into the forest in search of the fabled warhammer of Hashak and his mythical suit of enchanted mail. ------------------------------------------------------------------------------ NOTES: Recommended Levels: 17-20 Group Size: 3+ This is a very challenging area, filled with dangerous creatures and traps to bring the unwary mudder to a quick demise. It is highly recommended that you travel in a large group while within the forest, and pay close attention to the terrain around you. Mistakes often result in death.
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- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
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