The cemetery developed naturally along with Mareldja; the citizens quickly realized that they would need some place to bury their dead. A few unfortunates toil their daily, digging graves or just generally puttering about the rows of dead. A modest chapel was recently built at the north end, and a small priesthood has taken residence in its halls. Both the clergy and the common workers welcome visitors as a break from their daily routine, and the only real hazards are the assorted vermin that infest the place. A thick, menacing fog has enveloped the grounds behind the chapel, and reports of daemonic creatures have rolled through Mareldja. The head priest has encased the area with a hedge and declared that the problem has been solved. However, the stories of missing mourners and disturbing cries continue. ------------------------------------------------------------------------------ NOTES: Recommended Levels: 4-15 Group Size: 1-2 Don't let the forboding rooms fool you, this is a fairly easy area with no particularly dangerous mobs roaming around above ground. It's a good place to explore at low levels, just be sure to bring some means of getting back home in case the gate locks behind you. Unless you mean to explore the fog, or wreak havoc in the chapel or mausoleum, low levels are safe.
# 418 topics
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- World
- Area White Forest
- Area Port Larceny
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