The ancient kingdom of Jolnara was established millennia ago around a mighty magical whirlpool. This whirlpool, said to be the source of Jolnara's vast magical energy, pulses at the heart of the kingdom, its currents protecting and powering the sprawling civilization built in its wake. Over the centuries, Jolnara expanded outward in all directions, driven by a blend of necessity and ambition. The tritons, known for their strategic minds and militaristic prowess, developed a society that valued strength, honor, and intelligence. Their expansion inevitably led to encounters with the merfolk of Erolos, sparking a resource driven conflict that escalated into a prolonged civil war, known as the War of the Tides. This conflict raged under the waves for many years, casting a shadow over both civilizations. However, recognizing the futility and devastation of their endless fighting, leaders from both cities eventually agreed to a ceasefire and signed a peace treaty. Over time, what began as a fragile peace grew into a strong alliance, characterized by intermarriage, shared cultures, and joint ventures. Today, Jolnara is a beacon of military strength and magical sophistication. The kingdom's armed forces remain among the most formidable in the oceanic realms, ready to defend their waters against any threat. The leaders of Jolnara have also established extensive trade networks with the neighboring cities Erolos and Kulani. These trade agreements have not only brought prosperity to Jolnara but also facilitated cultural exchanges that have enriched triton society with diverse influences. ------------------------------------------------------------------------------ NOTES: Recommended Levels: Any Group Size: Any The tritons of Jolnara are renowned not only for their military might but also for their friendly and inviting nature. As a race deeply rooted in the values of honor and intelligence, they are eager to share their rich cultural heritage with other races. The kingdom is situated deep beneath the waves, is accessible via marine life transports. These transports connect Jolnara with its trading partners, ensuring that the kingdom remains a vibrant hub of activity and cross cultural interaction, open to all who wish to visit or learn from the triton way of life. It is rumored that the Prince of the royal family has not been seen in quite some time, but the royal family maintain that he is doing well. Known for his adventurous spirit and diplomatic acumen, the Prince was last reported to be embarking on a diplomatic mission. Since then, whispers of concern have spread throughout the kingdom, stirring unease among the populace and the royal court.
467 topics
- default
- Help
- Commands
- Prompt
- Drag
- Split
- Reboot
- Inventory
- Purse
- Quests
- Start
- Complete
- Abandon
- Varenya
- Challenges
- Equipment
- Quit
- Who
- Where
- Examine
- Scan
- Look
- Say
- Address
- Quote
- Tell
- Reply
- Emote
- North
- Go
- Watch
- Ignore
- Protect
- Open
- Lock
- Attack
- Exits
- Ishar Minutes
- Encumbrance
- Account
- Titles
- Memories
- Achievements
- Score
- Follow
- Title
- Quitting
- In
- Wait
- Stop
- Pause
- Save
- Social Media
- Safety
- Walking
- Criminal Status
- Gather
- Loot
- Get
- Put
- Drop
- Give
- Present
- Eat
- Drink
- Wield
- Hold
- Wear
- Remove
- Recount
- Cast
- Quaff
- Recite
- Use
- Flee
- Stand
- Sit
- Rest
- Sleep
- Wake
- Beep
- Pour
- Fill
- Static
- Clear
- Wimpy
- History
- Chat
- Mount
- Dismount
- Glance
- Lead
- Group
- March
- Yank
- Order
- Disband
- Display
- Config
- Practice
- Train
- Remort
- Copyright
- Guilds
- Money system
- Rent
- Offer
- Unclaimed
- Balance
- Deposit
- Withdraw
- Read
- Write
- Push
- Reset
- Systat
- Date
- Consider
- Levels
- Sneak
- Search
- Hide
- Unhide
- Disengage
- Pick Locks
- Hemlock Poison
- Nightspore Poison
- Cobra Venom
- Unpick
- Steal
- Listen
- Rogue Skills
- Backstab
- Distract
- Climb
- Find
- Remove Traps
- Shield Block
- Trip
- Bash
- Assist
- Rescue
- Disarm
- Parry
- Cleave
- Second Wind
- Hunt
- Kick
- Evade
- Feint
- Enrage
- Riposte
- Taunt
- Die Hard
- Critical Specialization
- Rallying Cry
- Warrior Skills
- News
- Bug Bounty
- Bug
- Typo
- Idea
- Quiet
- Shout
- Yell
- Pray
- Game Types
- Ask
- Whisper
- Gtell
- Change
- Resize
- Buy
- Sell
- List
- Value
- Password
- Chdescr
- Names
- Deleteme
- Spell Bless
- Spell Heal Minor
- Spell Inner Light
- Spell Light
- Spell Prayer
- Spell Remove Hunger
- Spell Remove Thirst
- Spell Darkness
- Spell Detect Alignment
- Spell Detect Life
- Spell Cure Poison
- Spell Detect Poison
- Spell Cure Blindness
- Spell Heal Serious
- Spell Word of Grace
- Spell Invigorate
- Spell Blind
- Spell Poison
- Spell Silence
- Spell Cripple
- Spell Dispel Undead
- Spell Protection
- Spell Curse
- Spell Remove Curse
- Spell Cure Disease
- Spell Heal Critical
- Spell Binding Heal
- Spell Fly
- Spell Earthbind
- Spell Earthquake
- Spell Sanctuary
- Spell Resurrection
- Spell Raise Dead
- Spell Retribution
- Divine Purpose
- Recall
- Spell Scry
- Spell Remove Paralysis
- Spell Flamestrike
- Spell Translocate
- Spell Summon
- Spell Heal
- Spell Harm
- Spell Mist
- Spell Detect Magic
- Spell Magic Arrow
- Spell Arcane Barrage
- Spell Earth Spike
- Spell Acid Arrow
- Spell Portal Mareldja
- Spell Portal Jrel
- Spell Judgement
- Spell Shield
- Spell Armor
- Spell Endure Heat
- Spell Endure Cold
- Spell Feather Fall
- Spell Waterbreath
- Spell Flaming Hands
- Spell Detect Invisibility
- Spell Invisible
- Spell Sleep
- Spell Trance
- Spell Blink
- Spell Conjur Food
- Spell Frostbite
- Spell Infravision
- Spell Dispel Magic
- Spell Imbue
- Spell Enhance Ability
- Spell Fear
- Spell Cleansing Touch
- Spell Purify
- Spell Divine Intervention
- Spell Heroism
- Spell Waterwalk
- Spell Knock
- Spell Lightning Bolt
- Spell Wizardlock
- Spell Lesser Gate
- Spell Summon Familiar
- Good Familiars
- Neutral Familiars
- Evil Familiars
- Spell Fireshield
- Spell Confusion
- Spell Charm
- Spell Gust Of Wind
- Spell Fireball
- Spell Tempest
- Spell Inferno
- Spell Teleport
- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Legend Lore
- Spell Haste
- Spell Energy Drain
- Spell Second Sight
- Spell Gate
- Spell Meteor Swarm
- Spell Deathstrike
- Shaman
- Spell Elemental Strike
- Spell Wellspring
- Spell Winds of Comfort
- Spell Elemental Boon
- Spell Favorable Winds
- Spell Cleansing Flames
- Spell Arctic Wind
- Spell Stoneskin
- Spell Earthen Step
- Spell Soothing Rains
- Spell Spirit Sight
- Spell Thunder Clap
- Spell Misty Veil
- Spell Summon Elemental
- Spell Spiritual Renewal
- Spell Glacial Encasement
- Spell Wildfire
- Magician Spell List
- Necromancer Spell List
- Cleric Spell List
- Shaman Spell List
- Socials
- Craft
- Enchanting
- Disenchanting
- Totems
- Totem of the Howling Wolf
- Totem of the Mystic Eagle
- Totem of Draconic Rage
- Totem of the Rymaran Phoenix
- Spells
- Sustained Spells
- Release
- Bankers
- Shopkeepers
- Invisibility
- NPCs
- Rooms
- Objects
- Classes
- Avatar
- Warrior
- Rogue
- Thief
- Mage
- Cleric
- Necromancer
- Class Expertise
- Grouping
- Experience
- Ethereal Bond
- Levelling
- Level Restrictions
- Rent Points
- Communication Points
- Communication
- Potions
- Alignment
- Boards
- System basics
- MUD Basics
- Background
- Randomness
- Reimbursements
- Feedback
- Combat
- Karma
- Peaceful rooms
- Forgive
- Sacrifice
- Player Killing
- Rules
- Immorting
- Wizlist
- Artisans
- Movement
- Multiplay
- Triggers
- Mind
- Races
- Saves
- Weapons
- Armor class
- Festival of the Dancers
- Remorting
- Renown
- Essence
- Remort Upgrades
- Hardcore Remort Upgrades
- Deaf
- Slang
- AFK
- Idle
- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area City of Erolos
- Area Kingdom of Jolnara
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Drain
- Spell Rigor
- Spell Nightvision
- Spell Shroud
- Spell Grim Herald
- Spell Spectral Blade
- Spell Spectral Shield
- Spell Bone Shards
- Spell Corpse Walk
- Spell Protection From Undead
- Spell Preservation
- Spell Sacrifice
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Hone
- Spell Disease
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets