Kulani is the southernmost island of the Ahi'ai Houna Archipelago. Much like their neighbors, it took generations of rehabilitation to calm the cannibalistic nature of its exiled inhabitants. After nearly two centuries, the denizens of this lush island were finally able to lavish in its hospitality. The rich forests densely comprised of koa, mahogany and eucalyptus trees, and its glistening coasts became the trademark of the island. Over several decades, the exiles that took refuge on Kulani seized the opportunity of their valuable resources to establish a trade hub. Trees were harvested, and the dormant volcano was mined for its abundance of obsidian and geodes long hidden within its igneous rocks. Passing trade ships between Barcas and Mareldja soon became paid transport for civilians and nobles from both cities alike. This thriving island popularly known for its tourism between the coasts for decades fell victim to attacks by its island neighbor, Palekana. King Hua's declaration of war for Kulani's rich resources has turned this luxurious vacation destination into a militaristic stronghold. The Kulanian Council consisting of aristocrats and entrepreneurs came to a decision to turn its tourist earnings into the manufacturing and imports of arms and armor to aid in the defense against her neighbor. Between the frequent passing of Mareldjian and Barcas trade ships, imports were plenty. Although Kulani's inhabitants were not natively experts in the art of war, they used their wealth to hire mercenaries of all ranks to come to their defense. While mostly human, the island harbors patrons of all races. Kulani's hospitable reputation made it quite easy for citizens from all walks of life to take up arms. Elven archers, dwarven warriors, gnomish wizards and human mercenaries took little convincing of coin to help preserve the island's luxurious culture. Will you come to the aid of the island? Or will you assist King Hua's Palekanian army in pillaging Kulani's riches? ------------------------------------------------------------------------------ NOTES: Recommended Levels: 12-20 Group Size: Varies Much of Kulani's luxuries remain unscathed during this conflict, and the council fully intends on keeping business open to tourists on the southern side of the island; though it is now under heavily paid guard. The northern reaches of Kulani island is a battleground on the open sea and on the shore. All are welcome to partake in Kulani's rich culture and see her sights, but it would not be wise to get involved in the conflict unless you are well equipped. In order to completely resolve the conflict, you will have to choose to align yourselves with either Palekana's siege to overturn Kulani's grip on the island's resources, or align yourselves with Kulani's defense force to drive away her attackers and preserve the peace. Multiple parties coming in from both sides may find themselves at odds with how to resolve the invasion of Kulani. Be very careful! This is a war, despite the opulent atmosphere. Be mindful of yoursurroundings or you may just become a casualty!
# 414 topics
- default
- Help
- Commands
- Prompt
- Drag
- Split
- Reboot
- Inventory
- Purse
- Quests
- Start
- Complete
- Abandon
- Varenya
- Challenges
- Equipment
- Quit
- Who
- Where
- Examine
- Scan
- Look
- Say
- Address
- Quote
- Tell
- Reply
- Emote
- North
- Go
- Watch
- Ignore
- Protect
- Open
- Lock
- Attack
- Exits
- Ishar Minutes
- Encumbrance
- Account
- Titles
- Memories
- Achievements
- Score
- Follow
- Title
- Quitting
- In
- Wait
- Stop
- Pause
- Save
- Social Media
- Safety
- Walking
- Criminal Status
- Gather
- Loot
- Get
- Put
- Drop
- Give
- Present
- Eat
- Drink
- Wield
- Hold
- Wear
- Remove
- Recount
- Cast
- Quaff
- Recite
- Use
- Flee
- Conditions
- Stand
- Sit
- Rest
- Sleep
- Wake
- Beep
- Pour
- Fill
- Static
- Clear
- Wimpy
- History
- Chat
- Mount
- Dismount
- Glance
- Lead
- Scout
- Promote
- Reject
- Group
- March
- Yank
- Order
- Disband
- Display
- Config
- Skill
- Practice
- Train
- Remort
- Copyright
- Guilds
- Money system
- Rent
- Offer
- Unclaimed
- Balance
- Deposit
- Withdraw
- Read
- Write
- Push
- Reset
- Systat
- Date
- Consider
- Levels
- Sneak
- Search
- Hide
- Unhide
- Disengage
- Pick Locks
- Hemlock Poison
- Nightspore Poison
- Cobra Venom
- Unpick
- Steal
- Listen
- Rogue Skills
- Backstab
- Distract
- Climb
- Find
- Remove Traps
- Shield Block
- Trip
- Bash
- Assist
- Rescue
- Disarm
- Parry
- Cleave
- Second Wind
- Hunt
- Kick
- Evade
- Feint
- Enrage
- Riposte
- Taunt
- Die Hard
- Critical Specialization
- Rallying Cry
- Warrior Skills
- News
- Bug Bounty
- Bug
- Typo
- Idea
- Quiet
- Shout
- Yell
- Pray
- Game Types
- Ask
- Whisper
- Gtell
- Change
- Resize
- Buy
- Sell
- List
- Value
- Password
- Chdescr
- Names
- Deleteme
- Spell Retribution
- Divine Purpose
- Spell Scry
- Spell Remove Paralysis
- Spell Translocate
- Spell Heal
- Spell Mist
- Spell Detect Magic
- Spell Magic Arrow
- Spell Arcane Barrage
- Spell Earth Spike
- Spell Acid Arrow
- Spell Portal Mareldja
- Spell Portal Jrel
- Spell Judgement
- Spell Endure Heat
- Spell Endure Cold
- Spell Feather Fall
- Spell Waterbreath
- Spell Flaming Hands
- Spell Detect Invisibility
- Spell Invisible
- Spell Sleep
- Spell Conjur Food
- Spell Frostbite
- Spell Infravision
- Spell Dispel Magic
- Spell Enhance Ability
- Spell Fear
- Spell Cleansing Touch
- Spell Purify
- Spell Divine Intervention
- Spell Heroism
- Spell Waterwalk
- Spell Knock
- Spell Lightning Bolt
- Spell Wizardlock
- Spell Lesser Gate
- Spell Summon Familiar
- Good Familiars
- Neutral Familiars
- Evil Familiars
- Spell Fireshield
- Spell Confusion
- Spell Charm
- Spell Gust Of Wind
- Spell Fireball
- Spell Tempest
- Spell Inferno
- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Legend Lore
- Spell Haste
- Spell Second Sight
- Spell Gate
- Spell Deathstrike
- Shaman
- Spell Elemental Strike
- Spell Wellspring
- Spell Winds of Comfort
- Spell Elemental Boon
- Spell Favorable Winds
- Spell Cleansing Flames
- Spell Arctic Wind
- Spell Stoneskin
- Spell Earthen Step
- Spell Soothing Rains
- Spell Spirit Sight
- Spell Thunder Clap
- Spell Misty Veil
- Spell Summon Elemental
- Spell Spiritual Renewal
- Spell Glacial Encasement
- Spell Wildfire
- Magician Spell List
- Necromancer Spell List
- Cleric Spell List
- Shaman Spell List
- Socials
- Craft
- Enchanting
- Disenchanting
- Totems
- Totem of the Howling Wolf
- Totem of the Mystic Eagle
- Totem of Draconic Rage
- Totem of the Rymaran Phoenix
- Spells
- Sustained Spells
- Release
- Bankers
- Shopkeepers
- Invisibility
- NPCs
- Rooms
- Objects
- Classes
- Avatar
- Warrior
- Rogue
- Thief
- Mage
- Cleric
- Necromancer
- Class Expertise
- Grouping
- Experience
- Ethereal Bond
- Levelling
- Level Restrictions
- Rent Points
- Communication Points
- Communication
- Potions
- Alignment
- Boards
- System basics
- MUD Basics
- Background
- Randomness
- Reimbursements
- Feedback
- Combat
- Karma
- Peaceful rooms
- Forgive
- Sacrifice
- Player Killing
- Rules
- Immorting
- Wizlist
- Artisans
- Movement
- Multiplay
- Triggers
- Mind
- Races
- Saves
- Weapons
- Armor class
- Festival of the Dancers
- Remorting
- Renown
- Essence
- Renown Upgrades
- Hardcore Renown Upgrades
- Deaf
- Slang
- AFK
- Idle
- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area City of Erolos
- Area Kingdom of Jolnara
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Hone
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets