After some persistent complaints that Ishar's random number generator was "obviously biased", the gods went a little overboard on its replacement. When the game boots, its random number generator is seeded with a large amount of cryptographically unguessable random data good for 10^6001 (a 1 with 6001 zeros after it) rolls without repeating. It also corrects for the slight amount of bias (1 in 10 million) present in the most commonly used random number generators as they convert from binary. The result is that if the game asks for a 1d20 roll, the odds of producing each number are exactly 1/20, with no correlation to past or future rolls. The problem wasn't really that the old random number generator was broken, but that humans get confused when they see something resembling a pattern in randomness. If you pull a coin out of your pocket and flip it enough times, you will eventually run into a streak of 8 heads in a row. That doesn't make this unusual or change the odds of the 9th coming up heads, but people generally believe otherwise. If you died because out of the blue you failed a bunch of rolls in a row in a way that you consider "impossible", be assured that this isn't a bug in anything but your expectations about how randomness should work.
# 414 topics
- default
- Help
- Commands
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- Spell Feather Fall
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- Good Familiars
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- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Legend Lore
- Spell Haste
- Spell Second Sight
- Spell Gate
- Spell Deathstrike
- Shaman
- Spell Elemental Strike
- Spell Wellspring
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- Spell Elemental Boon
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- Spell Arctic Wind
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- Spell Earthen Step
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- Spell Thunder Clap
- Spell Misty Veil
- Spell Summon Elemental
- Spell Spiritual Renewal
- Spell Glacial Encasement
- Spell Wildfire
- Magician Spell List
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- Socials
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- Enchanting
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- Totems
- Totem of the Howling Wolf
- Totem of the Mystic Eagle
- Totem of Draconic Rage
- Totem of the Rymaran Phoenix
- Spells
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- Release
- Bankers
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- Invisibility
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- Classes
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- Rogue
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- Levelling
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- Rent Points
- Communication Points
- Communication
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- Alignment
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- System basics
- MUD Basics
- Background
- Randomness
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- Combat
- Karma
- Peaceful rooms
- Forgive
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- Player Killing
- Rules
- Immorting
- Wizlist
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- Movement
- Multiplay
- Triggers
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- Weapons
- Armor class
- Festival of the Dancers
- Remorting
- Renown
- Essence
- Renown Upgrades
- Hardcore Renown Upgrades
- Deaf
- Slang
- AFK
- Idle
- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area City of Erolos
- Area Kingdom of Jolnara
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Hone
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets