Hidden in a tunnel near Hedros lies a sacred shrine devoted to Varenya, imbued with the ability to bestow additional stat points and renown in exchange for all a mortal can offer. This shrine, a testament to the deity's interest in mortal lives, will only accept those who have proven themselves. Every remort grants you 3 stats in your primary stat, following Varenya's blessing. Once Varenya accepts your offering, you will be led to a section of her otherworldly halls, where her emissaries will help reshape you for your next life. The power they wield is both extraordinary and mysterious, expanding as they grow more adept at molding mortals. Here you can leverage your renown for unique improvements such as quality of life upgrades, auxiliary stat enhancements, or even access to brand new abilities and skills. Remorting carries distinct effects on experience points: After remorting, you will require approximately 16% more experience for each subsequent remort. This means if you've remorted once, you'll need 16% more experience to remort again, and if you've remorted twice, you'll need about 33% more experience to remort a third time, and so on. This is calculated as such: If 'R' is the number of times you've remorted, and 'X' is your experience gain, then your new experience gain is X * 6 / (6 + R). This effectively scales down your experience gain as you remort more and more. After your rebirth through remorting, the Essence you've gathered now influences your journey: - With Essence, you can exchange for upgraded equipment appropriate to your class. This superior gear will replace the basic equipment you receive upon reincarnation. - While you usually start with a modest purse of 100 obsidian after a remort, investing Essence allows you to expand your starting wealth. Each tier of wealth upgrade purchased with Essence grants you an additional 1000 obsidian. - Remarkable acts of valor throughout Ishar can earn you the favor of the deities. In recognition of your feats, a deity may bestow upon you a powerful "relic" in your new life. This relic, unique to you, will grow in power alongside you as you venture forth in your new life. In the world of Ishar, remorting is not merely a restart but a spiritual journey guided by Varenya's influence. Each life offers a new opportunity, a fresh canvas where mortals can rise to unparalleled greatness, led by the divine and an eternal dance with destiny.
# 412 topics
- default
- Help
- Commands
- Prompt
- Drag
- Split
- Reboot
- Inventory
- Purse
- Quests
- Start
- Complete
- Abandon
- Varenya
- Challenges
- Equipment
- Quit
- Who
- Where
- Examine
- Scan
- Look
- Say
- Address
- Quote
- Tell
- Reply
- Emote
- North
- Go
- Watch
- Ignore
- Protect
- Open
- Lock
- Attack
- Exits
- Ishar Minutes
- Encumbrance
- Account
- Titles
- Memories
- Achievements
- Score
- Follow
- Title
- Quitting
- In
- Wait
- Stop
- Pause
- Save
- Social Media
- Safety
- Walking
- Criminal Status
- Gather
- Loot
- Get
- Put
- Drop
- Give
- Present
- Eat
- Drink
- Wield
- Hold
- Wear
- Remove
- Recount
- Cast
- Quaff
- Recite
- Use
- Flee
- Conditions
- Stand
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- Fill
- Static
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- Wimpy
- History
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- Mount
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- Glance
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- Scout
- Group
- March
- Yank
- Order
- Disband
- Display
- Config
- Skill
- Practice
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- Remort
- Copyright
- Guilds
- Money system
- Rent
- Offer
- Unclaimed
- Balance
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- Read
- Write
- Push
- Reset
- Systat
- Date
- Consider
- Levels
- Sneak
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- Disengage
- Pick Locks
- Hemlock Poison
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- Cobra Venom
- Unpick
- Steal
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- Rogue Skills
- Backstab
- Distract
- Climb
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- Remove Traps
- Shield Block
- Trip
- Bash
- Assist
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- Disarm
- Parry
- Cleave
- Second Wind
- Hunt
- Kick
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- Feint
- Enrage
- Riposte
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- Die Hard
- Critical Specialization
- Rallying Cry
- Warrior Skills
- News
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- Typo
- Idea
- Quiet
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- Game Types
- Ask
- Whisper
- Gtell
- Change
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- Buy
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- List
- Value
- Password
- Chdescr
- Names
- Deleteme
- Spell Retribution
- Divine Purpose
- Spell Scry
- Spell Remove Paralysis
- Spell Translocate
- Spell Heal
- Spell Mist
- Spell Detect Magic
- Spell Magic Arrow
- Spell Arcane Barrage
- Spell Earth Spike
- Spell Acid Arrow
- Spell Portal Mareldja
- Spell Portal Jrel
- Spell Judgement
- Spell Endure Heat
- Spell Endure Cold
- Spell Feather Fall
- Spell Waterbreath
- Spell Flaming Hands
- Spell Detect Invisibility
- Spell Invisible
- Spell Sleep
- Spell Conjur Food
- Spell Frostbite
- Spell Infravision
- Spell Dispel Magic
- Spell Enhance Ability
- Spell Fear
- Spell Cleansing Touch
- Spell Purify
- Spell Divine Intervention
- Spell Heroism
- Spell Waterwalk
- Spell Knock
- Spell Lightning Bolt
- Spell Wizardlock
- Spell Lesser Gate
- Spell Summon Familiar
- Good Familiars
- Neutral Familiars
- Evil Familiars
- Spell Fireshield
- Spell Confusion
- Spell Charm
- Spell Gust Of Wind
- Spell Fireball
- Spell Tempest
- Spell Inferno
- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Legend Lore
- Spell Haste
- Spell Second Sight
- Spell Gate
- Spell Deathstrike
- Shaman
- Spell Elemental Strike
- Spell Wellspring
- Spell Winds of Comfort
- Spell Elemental Boon
- Spell Favorable Winds
- Spell Cleansing Flames
- Spell Arctic Wind
- Spell Stoneskin
- Spell Earthen Step
- Spell Soothing Rains
- Spell Spirit Sight
- Spell Thunder Clap
- Spell Misty Veil
- Spell Summon Elemental
- Spell Spiritual Renewal
- Spell Glacial Encasement
- Spell Wildfire
- Magician Spell List
- Necromancer Spell List
- Cleric Spell List
- Shaman Spell List
- Socials
- Craft
- Enchanting
- Disenchanting
- Totems
- Totem of the Howling Wolf
- Totem of the Mystic Eagle
- Totem of Draconic Rage
- Totem of the Rymaran Phoenix
- Spells
- Sustained Spells
- Release
- Bankers
- Shopkeepers
- Invisibility
- NPCs
- Rooms
- Objects
- Classes
- Avatar
- Warrior
- Rogue
- Thief
- Mage
- Cleric
- Necromancer
- Class Expertise
- Grouping
- Experience
- Ethereal Bond
- Levelling
- Level Restrictions
- Rent Points
- Communication Points
- Communication
- Potions
- Alignment
- Boards
- System basics
- MUD Basics
- Background
- Randomness
- Reimbursements
- Feedback
- Combat
- Karma
- Peaceful rooms
- Forgive
- Sacrifice
- Player Killing
- Rules
- Immorting
- Wizlist
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- Movement
- Multiplay
- Triggers
- Mind
- Races
- Saves
- Weapons
- Armor class
- Festival of the Dancers
- Remorting
- Renown
- Essence
- Renown Upgrades
- Hardcore Renown Upgrades
- Deaf
- Slang
- AFK
- Idle
- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area City of Erolos
- Area Kingdom of Jolnara
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Hone
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets