Fated

Syntax: train level (advance when you have the experience)

Details
Level
any
         abandon run        (end this life and begin anew)

   The Fated are shapers of destiny, forged by chaos and chance. They walk
Ishar under permadeath rules: when a Fated dies, that life is over.

   A Fated learns no fixed list of skills. At each level the Dancers offer
a random draw of skills - choose one and it is yours for this life. Rarer
skills enter the pool as you grow. The choice is made at the moment of
leveling, so advance with `train level' when you are ready.

   Skills unlock along pathways. The plain arts are open to everyone;
each line's strongest skills appear only once you hold a foundation for
them (see PATHWAYS). Your first choice at level 1 is a guaranteed key:
a core skill that opens one pathway on the spot, with every other door
left standing.

   A Fated life holds ten remorts. At each remort, one skill learned this
life may be bound to your soul - the arts every life already begins with
(your race's own, and those bought with essence) are never offered. A
bound skill belongs to your account: every future Fated life begins
already knowing it, at the strength it was bound - through death and
through ascension alike. A skill may be bound only once, at the level you
have practiced it to, and each bound thread carries loom burden by its
rarity (see KNOTS). Remort ten is the summit, and there is no way past it:
the eleventh prayer does not remort - it ascends (see ASCENSION).

   `abandon run' ends the current life without a death, destroying all
items, gold, and progress except your soul-bound skills. Only one living
Fated may exist per account; a new thread is spun only after the old one
is cut by death, abandonment, or ascension.

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