Fated
Syntax: train level (advance when you have the experience)
Details
- Level
any
abandon run (end this life and begin anew) The Fated are shapers of destiny, forged by chaos and chance. They walk Ishar under permadeath rules: when a Fated dies, that life is over. A Fated learns no fixed list of skills. At each level the Dancers offer a random draw of skills - choose one and it is yours for this life. Rarer skills enter the pool as you grow. The choice is made at the moment of leveling, so advance with `train level' when you are ready. A Fated life holds ten remorts. At each remort, one skill you know may be bound to your soul. A bound skill belongs to your account: every future Fated life begins already knowing it, at the strength it was bound - through death and through ascension alike. A skill may be bound only once, at the level you have practiced it to, and each bound thread carries loom burden by its rarity (see KNOTS). Remort ten is the summit, and there is no way past it: the eleventh prayer does not remort - it ascends (see ASCENSION). `abandon run' ends the current life without a death, destroying all items, gold, and progress except your soul-bound skills. Only one living Fated may exist per account; a new thread is spun only after the old one is cut by death or abandonment.
See Also
Search Help
such as "spell" or "MUD Basics"
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