@c1@cy   Takedown@c0   @c1@cw-  Monk 16  (Tiger)@c0

      @c1@cwProficiency:@c0  Trained (improves through use)
      @c1@cwUses:@c0         Standard action
      @c1@cwKi cost:@c0      45
      @c1@cwDamage:@c0       Unarmed +
      @c1@cwCooldown:@c0     None
      @c1@cwRequirements:@c0
         @c1@cwPosition:@c0  @c1@cgStanding@c0
         @c1@cwMovement:@c0  In combat
      @c1@cwCommand:@c0      (act)ion 'Takedown' or 'taked'

   An execute strike that deals bonus damage scaling with how injured your
   target is. Damage is tripled against targets at very low health and
   doubled against targets at moderate health.


            
480 topics