MONK SKILLS

  Universal skills are available regardless of stance. Passive abilities
  are marked [P] and require no Ki. Stance skills require the matching
  stance to be active.

UNIVERSAL SKILLS
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 Skill Name             Lvl    CD   Description
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 Flurry of Blows          1   10s   Rapid chain of strikes. Successful hits
                                    attempt another.
 Patient Defense          1  *10s   Bonus to armor for a brief period.
                                    Cooldown scales with skill and Agility.
 Windstep                 1  180s   Restores a burst of movement points.
 Wall Run                 2   [P]   Passive. Climb any surface.
 Disengage                2   20s   Attempt to slip free of combat without
                                    losing experience.
 Stillness of Mind        5   90s   Dispel charm or fear effects on yourself.
 Stunning Blow            7   20s   Strike pressure points. Briefly prevents
                                    the target from acting.
 Evasive Maneuvers        7   30s   Bonus to reflex and resilience saves
                                    for a brief period.
 Purity of Body          10   [P]   Passive. Immune to poison and disease.
 Meditate                10  300s   Enter deep sleep, greatly accelerating
                                    natural regeneration.
 Graceful Step           11  120s   Grants feather fall and water walk.
 Resilient Soul          11   [P]   Passive. Self-heals at Awful or Poor HP.
 Flying Kick             13   60s   Strike that attempts to hurl the target
                                    from the room.
 Crippling Blow          13   25s   Strike that briefly cripples the target.
 Ki Disruption           14   60s   Raise a Ki ward. The next spell that
                                    hits shatters it: half damage, auto
                                    counter-strike, caster stunned 1 round.
 Timeless Body           15   [P]   Passive. No hunger or thirst. Bonus to
                                    all saves.
 Perfect Self            20 1800s   Instantly restore full Ki pool.

STANCES
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  All six stances are learned at Level 3. Only one stance may be
  active at a time. Each grants a stat bonus, sets a physical
  damage type, and unlocks four combat techniques.

 Stance Name              Lvl   Stat Bonus      Damage Type
 Way of the Crane          3    +Focus          Piercing
 Way of the Dragon         3    +Strength       Bludgeoning
 Way of the Monkey         3    +Agility        Piercing
 Way of the Phoenix        3    +Willpower      Slashing
 Way of the Tiger          3    +Perception     Slashing
 Way of the Tortoise       3    +Endurance      Bludgeoning

STANCE SKILLS  (unlock at levels 4, 8, 12, and 16)  [Ki cost shown]
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 Skill Name             Level  Ki   Description

 @c1WAY OF THE CRANE@c0                   (Focus, precision, single-target debuffs)
 Pressure Point           4    30   Strikes a nerve cluster, dulling the
                                    target's senses.
 Nerve Strike             8    35   Strikes the weapon arm, destabilizing
                                    the target's accuracy.
 Shatter Focus           12    45   Strikes at the base of the skull,
                                    fracturing the target's concentration.
 Unraveling Blow         16    50   Finds a gap in the target's guard,
                                    leaving them exposed to further effects.

 @c1WAY OF THE DRAGON@c0                  (Strength, raw power, damage)
 Furious Blows            4    40   Heavy strikes scaling with level and
                                    skill.
 Draconic Roar            8    45   Releases a draconic scream. All room
                                    mobs save vs. fear or flee in terror.
 Empowered Strike        12    50   Bypasses sanctuary and magical
                                    protections entirely.
 Death Blow              16    45   Guaranteed critical strike. Leaves a
                                    short window of heightened crit chance.

 @c1WAY OF THE MONKEY@c0                  (Agility, evasion, threat control)
 Reactive Strikes         4   [P]   Passive. Counter when an enemy misses you.
 Feint Strike             8    30   Strike that reduces your own threat.
 Disarming Strike        12    40   Attempts to strip the target's weapon
                                    bare-handed.
 Measured Frenzy         16    0*  Enter a quickened-strike state. Each
                                    strike drains Ki and builds momentum.

 @c1WAY OF THE PHOENIX@c0                 (Willpower, healing, sustain)
 Inner Fire               4    30   Minor self-healing.
 Phoenix Mend             8    50   Strikes a target, then mends wounds for
                                    yourself and nearby group members.
 Flaming Claw            12    40   Rakes with Phoenix fire, dealing physical
                                    then elemental fire damage.
 Rebirth Strike          16    55   High-threat strike that seals your own
                                    wounds with Phoenix fire.

 @c1WAY OF THE TIGER@c0                   (Perception, offense, debuffs)
 Rake                     4    30   Raking strike that tears open a bleeding
                                    wound in those who cannot brace.
 Pouncing Blow            8    35   Shifts focus to a new target. Hits harder
                                    if the target is caught off their feet.
 Slash                   12    40   Strike that attempts to slow the target's
                                    natural health recovery.
 Takedown                16    45   Executing strike that hits harder the
                                    closer the target is to death.

 @c1WAY OF THE TORTOISE@c0                (Endurance, defense, tanking)
 Thickened Shell          4    30   Briefly hardens the body, reducing
                                    incoming damage.
 Distracting Blow         8    35   Thunderous blow that draws and holds
                                    the target's complete attention.
 Fortified Fist          12    40   Returns all damage absorbed this fight
                                    as a single crushing strike. Resets on use.
 Armored Hide            16    50   Encases yourself in hardened Ki, greatly
                                    reducing incoming damage for a time.


            
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