Ishar MUD

Help : Spell Disease

If you are new here, you may want to download one of many MUD clients, and see our getting started guide.

(such as "spell" or "MUD Basics")


   To date, neither clerical nor necromantic magics have been seen to cause
true disease.  Evolution, however, has provided the creatures of Ishar with a
myriad of curious diseases.  A clerical countermeasure does exist and it
seems to be effective against all diseases currently known.

   Fortunately, the whole of Ishar has not yet come in contact with a 
contagious disease.  The denizens live in blissful ignorance of a true
epidemic.

   Effect:
      Endurance Modify: -range(1, max(3, level / 6))
      Move Points: -level * 2

   Duration:
      level * 2 hours

   Example:
      Level 10:
         Endurance Modify: -range(1, 3)
         Move Points: -20
      Duration: 20 hours

See Also: Spell Cure Disease